Upset
"Upset" - a GMTK 2021 submission
The dead are upset ... someone stole their tombstones and littered them on the graveyard. Was it you? Who knows!
Quick, JOIN them TOGETHER before the upset dead catch you.
How to play
Moving: Arrow keys or WASD
Drop stone to speed up: Space key
Collect each tombstone and return it to it's grave to make the dead return to their grave for their well deserved rest.
Changelog
1.2.0
- Game restarts at current level
- Undead audio now positional
Assets
Audio effects, Graphics and Coding: Currit Games
Font: Adobe Source Sans 3
Background music: Wrapped in dreams - base track 02 by Frankum
Tools used
Status | Released |
Platforms | HTML5, Windows, Linux |
Release date | Jun 13, 2021 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Currit Games |
Genre | Platformer |
Made with | Audacity, Godot, Aseprite |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Download
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Click download now to get access to the following files:
upset-1.2.0-linux.zip 18 MB
upset-1.2.0-windows.zip 18 MB
Comments
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I like the idea of returning them to their graves rather than fight them. And if you had fun making it I'd recommend continuing to develop it further. I got to level 5 but one grave stone didn't spawn or I couldn't find it.
One thing I'd suggest is something to prevent zombies from grouping as it makes it trivial to avoid them. I was able to complete every level without dropping the stones since I just kept my distance from the mob.
That's a good suggestion! I could either make the undead keep their distance or - given I have levels with obstacles - use different pathing solutions for them. Also thanks for playing!
Very cool game! I would suggest creating the maps a little bit smaller since most of the time the player is walking without many challenges (usually the peak to avoid zombies are near the rocks and near the holes, not on the trajectory). I think it's a nice concept that can be expanded with the addition of different obstacles and stuff that challenges the player to avoid. Congratulations!
Very cool concept. The theme is satisfied and the execution is very good. You could work on the graphics a bit, but that's just a minor thing. There are two things I would change though:
Otherwise a great game, it could be an amazing mobile game if done righ
Thanks for the feedback! I removed the pathways for now and replaced it with some dirt patch generation.
Not being able to walk over the graves is by design: otherwise one would further upset the undead and they are fine obstacles making it a bit more complicated to navigate with many graves.
Graphics ... yeah, I wish I'd be a better artist. But they are easily exchanged.